1.0 release 14 October 2026 · guides checked against the official record on 13 October 2026
Among the Trolls Guide

First day tasks in Among the Trolls

Quick answer

Search the cabin, talk to the Crow, open the journal, gather sticks for arrows, cook two meals, and set your sleep spot before dark.

Anna's backpack open on the crafting mat with materials laid out

Your first day in Among the Trolls decides how smooth the next five hours go. The game gives you a cabin to read, a Crow to talk to, a bow to rebuild and a night cycle that will catch you cold if you are still wandering at dusk. This is the order that keeps you fed, armed and sheltered before it gets dark.

Before you leave the clearing

Search the cabin and the yard. This is where the story starts and where the game's first objectives live: grandfather's belongings, the backpack he left behind, and the surroundings that no longer match Anna's memory of them.

Then walk around the back of the cabin. Grandfather's target range is the only free practice in the game. Use it to learn how much your arrows drop and how far a clean shot actually reaches before you spend arrows on a real hunt. Players who skip it tend to lose their first deer and half a quiver.

The Crow conversation

Talk to the Crow when it appears. It is the guide of the whole story and the first real dialogue in the game, and the conversation is what pushes you into the journal and the early tasks. When the journal opens, read it: J is the key you will use more than any other.

Getting fed before dark

Time of dayWhat you should be doingWhy
MorningSearch the cabin and yard, read the journalObjectives, first resources
MiddayGather sticks and stone, craft arrowsArrows are food
AfternoonHunt or forage, cook two mealsCooking takes time and food burns
DuskBank fuel, set a sleep spotCold and night are the real threat
NightSleep, or stay near fireSleep is driven by the day cycle

Cook at a campfire and do not walk away. Meals burn to ashes while you are gone, and a burned meal on day one hurts more than a lost fight.

Crafting and the backpack

Crafting happens inside Anna's backpack, which opens in the world around you. Drag materials into the crafting space and take recipes from the journal as they unlock. Two rules:

  • Craft what your next hour needs. An axe you cannot repair is worse than arrows you can replace from sticks.
  • Bank wood early. Wood is the base material of tools, shelter and bridges, and it is heavy to carry later.

Setting up a base

The cabin is the natural base for the first days: it is a landmark, it is where the story keeps pointing you, and it has a practice range behind it. Sleep there or in a shelter you build nearby until you understand how far the island stretches. Bank cooked meals and a filled canteen before you leave on a longer trip, and never set out on a crossing without checking whether a bridge is the honest answer.

What the day-one checklist looks like

  1. Cabin and yard searched, journal read.
  2. Bow practised at the range behind the cabin.
  3. Arrows crafted from gathered sticks.
  4. Two meals cooked and carried.
  5. Canteen filled.
  6. Sleep spot chosen before dark.
  7. First portal located, not entered, until you have a Portal Page and supplies.

Sources

Game imagery on this page is official promotional material, used for reference.