1.0 release 14 October 2026 · guides checked against the official record on 13 October 2026
Among the Trolls Guide

NYX Awards and how the demo was received

Quick answer

The game took eight Gold and two Silver NYX Game Awards in 2026. The demo's Steam reception was Mixed: players praised the atmosphere and soundtrack and questioned the save and settings limits.

Official artwork from the ENDIX indie showcase announcement

Among the Trolls arrives with an award shelf and a contested demo. In April 2026 the game took ten NYX Game Awards; three months earlier its public demo landed on Steam with a Mixed rating. Both are part of the picture, and the split is instructive.

The ten NYX Game Awards

The NYX Game Awards recognise games across categories from AAA to indie. Among the Trolls won eight Gold and two Silver awards in 2026:

AwardCategoryResult
Best StorytellingPC Game 2026Gold
Best Game DesignPC Game 2026Gold
Best Art DirectionPC Game 2026Gold
Best Visual ArtPC Game 2026Gold
First Person ViewPC Game 2026Gold
Adventure2026Gold
Indie2026Gold
Survival2026Gold
Best MusicPC Game 2026Silver
Best Audio DesignPC Game 2026Silver

The two Silvers are notable because the game's sound design is one of its strongest documented features — layered death-metal vocals and manipulated wood recordings for creature voices, biome-specific bird calls, and a score built from repitched acoustic instruments.

How the demo was received

The free demo released on 12 February 2026 has settled at a Mixed Steam rating: 58 positive reviews against 41 negative, out of 99 reviews. Reading the negative reviews, the complaints cluster predictably:

  • No save function. Several players said the lack of saving limited how long they would play.
  • No key rebinding and limited graphics options. The demo build restricted settings; the team addressed the graphics side in the demo's own FAQ.
  • Pacing. A long intro, a walk, and a long Crow conversation before the game opened up.
  • Expectations. Players who expected a hardcore survival game compared it unfavourably to other forest survival titles.

The positive reviews praise the same things repeatedly: the atmosphere, the Finnish mythology angle, the visual identity, and the soundtrack. Two comparisons come up more than any others — Green Hell and Valheim — and one reviewer described it as a deliberately slow experience that lends weight to the story's framework.

What the developers did with the feedback

They answered it in public and in patches. The demo's four hotfixes fixed crashes, hostile behaviour, quest text, cutscene skipping, quickslot and journal issues, and a progress blocker. Then, in April, they published the announcement that answered the biggest structural criticism: instead of shipping an Early Access slice, they would ship the whole story as a 1.0 release.

Reading the reaction sensibly

  1. Weigh the positive reviews for atmosphere, story and sound; they are consistent and specific.
  2. Weigh the negative reviews for pacing and settings; both were partly demo-specific.
  3. Check whether the complaints you care about are demo-only limits, which the release build resolves.
  4. Ignore the comparison to hardcore survival games if that is not what you want from this one.
  5. The award results and the review score are measuring different things: craft versus fit.

Sources

Game imagery on this page is official promotional material, used for reference.